• Type: Bug
    • Resolution: Fixed
    • Priority: Blocker
    • ODF 1.2
    • Affects Version/s: ODF 1.2
    • Component/s: None
    • None
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      The dr3d:lighting-mode attribute specifies the lighting algorithm used to render a 3D object.

      The value of this attribute can be standard or double-sided. If the value is standard, only the sides of an object that are facing the camera are affected by the light sources and rendered. If the value is double-sided, the sides that are not facing the camera are also affected by the light sources and rendered.

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      The dr3d:lighting-mode attribute specifies the lighting algorithm used to render a 3D object. The value of this attribute can be standard or double-sided. If the value is standard, only the sides of an object that are facing the camera are affected by the light sources and rendered. If the value is double-sided, the sides that are not facing the camera are also affected by the light sources and rendered.
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      The dr3d:lighting-mode attribute specifies the lighting algorithm used to render a 3D object.

      The defined values for the dr3d:lighting-mode attribute are:

      • double-sided: the sides of an object not facing the camera are affected by light sources and rendered.
      • standard: the sides of an object that are facing the camera are affected by light sources and rendered.

      (The editor's note was removed.)

      Show
      The dr3d:lighting-mode attribute specifies the lighting algorithm used to render a 3D object. The defined values for the dr3d:lighting-mode attribute are: double-sided: the sides of an object not facing the camera are affected by light sources and rendered. standard: the sides of an object that are facing the camera are affected by light sources and rendered. (The editor's note was removed.)

      Transcribed from ODF_Revised_Editorial_Notes_27May2009.odt

      Original author: Patrick Durusau
      Section 17.103 dr3d:lighting-mode

      Ed. Note We should define "standard" in some meaningful way.

      This is not the standard terminology used in ISO standards for 3D rendering. Variously "front" or "back" face, "front" or "back" side, etc.

            Assignee:
            Patrick Durusau
            Reporter:
            Robert Weir (Inactive)
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              Updated:
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